Navigation
Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > Rendering
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/Rendering/LidarPointCloudRendering.h |
Include | #include "Rendering/LidarPointCloudRendering.h" |
Syntax
struct FLidarPointCloudProxyUpdateData
Remarks
Used to pass data to RT to update the proxy's render data
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< FBox > | Bounds | Stores bounds of selected nodes, used for debugging |
![]() |
bool | bUseRayTracing | |
![]() |
bool | bUseStaticBuffers | |
![]() |
TArray< FLidarPointCloudClippingVolumeParams > | ClippingVolumes | |
![]() |
int32 | NumElements | Number of elements within the structured buffer related to this proxy |
![]() |
FLidarPointCloudComponentRenderParams | RenderParams | |
![]() |
float | RootCellSize | |
![]() |
TWeakPtr< FLidarPointCloudSceneProxyWrapper, ESPMode::ThreadSafe > | SceneProxyWrapper | |
![]() |
TArray< FLidarPointCloudProxyUpdateDataNode > | SelectedNodes | |
![]() |
TArray< uint32 > | TreeStructure | |
![]() |
float | VDMultiplier |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |