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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloudShared.h |
Include | #include "LidarPointCloudShared.h" |
Syntax
struct FLidarPointCloudComponentRenderParams
Remarks
Convenience struct to group all component's rendering params into one
Variables
Type | Name | Description | |
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bool | bDrawNodeBounds | |
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float | BoundsScale | |
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FVector3f | BoundsSize | |
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bool | bOwnedByEditor | |
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bool | bShouldRenderFacingNormals | |
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bool | bUseFrustumCulling | |
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bool | bUseScreenSizeScaling | |
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TMap< int32, FLinearColor > | ClassificationColors | |
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ELidarPointCloudColorationMode | ColorSource | |
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FVector3f | ColorTint | |
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float | ComponentScale | |
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FVector4f | Contrast | |
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FLinearColor | ElevationColorBottom | |
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FLinearColor | ElevationColorTop | |
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FVector4f | Gamma | |
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float | GapFillingStrength | |
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float | IntensityInfluence | |
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FVector3f | LocationOffset | |
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UMaterialInterface * | Material | |
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int32 | MaxDepth | |
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int32 | MinDepth | |
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FVector4f | Offset | |
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ELidarPointCloudSpriteShape | PointShape | |
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float | PointSize | |
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float | PointSizeBias | |
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FVector4f | Saturation | |
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ELidarPointCloudScalingMethod | ScalingMethod |
Functions
Type | Name | Description | |
---|---|---|---|
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void | UpdateFromComponent
(
ULidarPointCloudComponent* Component |