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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > Rendering
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/Rendering/LidarPointCloudRendering.h |
Include | #include "Rendering/LidarPointCloudRendering.h" |
Syntax
struct FLidarPointCloudProxyUpdateDataNode
Variables
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< class FLidarPointCloudRenderBuffer > | DataCache | Holds render data pointers for this node This allows us to avoid exposing potentially invalid DataNode pointer in Render Thread |
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int64 | NumVisiblePoints | |
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TSharedPtr< class FLidarPointCloudRayTracingGeometry > | RayTracingGeometry | |
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TSharedPtr< class FLidarPointCloudVertexFactory > | VertexFactory | |
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uint8 | VirtualDepth |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLidarPointCloudProxyUpdateDataNode
(
uint8 VirtualDepth, |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | BuildDataCache
(
bool bUseStaticBuffers, |
Passthrough method |