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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > Rendering
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/Rendering/LidarPointCloudRendering.h |
Include | #include "Rendering/LidarPointCloudRendering.h" |
Syntax
struct FLidarPointCloudSceneProxyWrapper
Remarks
This allows the LOD Manager to observe the SceneProxy via weak pointer
Variables
Type | Name | Description | |
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ILidarPointCloudSceneProxy * | Proxy |
Constructors
Type | Name | Description | |
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