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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > IO
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- ULidarPointCloudFileIO_ASCII
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO_ASCII.h |
Include | #include "IO/LidarPointCloudFileIO_ASCII.h" |
Syntax
UCLASS&40;&41;
class ULidarPointCloudFileIO_ASCII :
public UBlueprintFunctionLibrary,
public FLidarPointCloudFileIOHandler
Remarks
Inherits from UBlueprintFunctionLibrary to allow exposure to Blueprint Library in the same class.
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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ULidarPointCloud * | CreatePointCloudFromFile
(
const FString& Filename, |
|
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void | CreatePointCloudFromFile
(
UObject* WorldContextObject, |
Overridden from FLidarPointCloudFileIOHandler
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FLidarPointCloudImportSettings > | GetImportSettings
(
const FString& Filename |
Returns a shared pointer for the import settings of this importer. |
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bool | HandleExport
(
const FString& Filename, |
These will actually be called to process the export of the asset. |
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bool | HandleImport
(
const FString& Filename, |
This is what will actually be called to process the import of the file. |
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bool | SupportsConcurrentInsertion
(
const FString& Filename |
Returns true if the given file supports importing and building an octree concurrently. |
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bool | Must return true if the handler supports exporting. | |
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bool | Must return true if the handler supports importing. |