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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > IO
Inheritance Hierarchy
- FLidarPointCloudImportSettings
- FLidarPointCloudImportSettings_ASCII
- FLidarPointCloudImportSettings_LAS
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO.h |
Include | #include "IO/LidarPointCloudFileIO.h" |
Syntax
struct FLidarPointCloudImportSettings
Remarks
Base for all importer settings
Variables
Type | Name | Description | |
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bool | bImportAll | Holds a flag determining whether the same settings should be applied to the whole import at once |
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FString | Filename | Used to determine the correct Handler to use during serialization. |
Constructors
Type | Name | Description | |
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FLidarPointCloudImportSettings
(
const FString& Filename |
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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TSharedPtr< FLidarPointCloudImportSettings > | Returns duplicate of this instance of Import Settings. | |
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FString | GetFilename () |
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FString | GetUID () |
Must return a unique id of this Import Settings type. |
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TSharedPtr< SWidget > | GetWidget () |
Used to create properties window. |
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bool | HasImportUI () |
Should return true, if the importer requires import settings UI to be shown. |
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bool | IsFileCompatible
(
const FString& InFilename |
Should return true if the given file is compatible with this instance of settings Useful for detecting different headers |
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bool | IsGeneric () |
Returns true it this is an instance of FLidarPointCloudImportSettings |
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TSharedPtr< FLidarPointCloudImportSettings > | MakeGeneric
(
const FString& Filename |
|
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void | Links the FLidarPointCloudImportSettings with FArchive serialization No need to manually serialize Filename - it is handled by ULidarPointCloudFileIO::SerializeImportSettings | |
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void | SetNewFilename
(
const FString& NewFilename |