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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > IO
Inheritance Hierarchy
- FLidarPointCloudImportSettings
- FLidarPointCloudImportSettings_LAS
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO_LAS.h |
Include | #include "IO/LidarPointCloudFileIO_LAS.h" |
Syntax
struct FLidarPointCloudImportSettings_LAS : public FLidarPointCloudImportSettings
Constructors
Type | Name | Description | |
---|---|---|---|
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FLidarPointCloudImportSettings_LAS
(
const FString& Filename |
Overridden from FLidarPointCloudImportSettings
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FLidarPointCloudImportSettings > | Returns duplicate of this instance of Import Settings. | |
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FString | GetUID () |
Must return a unique id of this Import Settings type. |
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bool | IsFileCompatible
(
const FString& InFilename |
Should return true if the given file is compatible with this instance of settings Useful for detecting different headers |
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void | Links the FLidarPointCloudImportSettings with FArchive serialization No need to manually serialize Filename - it is handled by ULidarPointCloudFileIO::SerializeImportSettings |