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Unreal Engine C++ API Reference > Plugins > LidarPointCloudRuntime > IO
Inheritance Hierarchy
- FLidarPointCloudImportSettings
- FLidarPointCloudImportSettings_ASCII
References
Module | LidarPointCloudRuntime |
Header | /Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/IO/LidarPointCloudFileIO_ASCII.h |
Include | #include "IO/LidarPointCloudFileIO_ASCII.h" |
Syntax
struct FLidarPointCloudImportSettings_ASCII : public FLidarPointCloudImportSettings
Variables
Type | Name | Description | |
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TArray< FString > | Columns | |
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FString | Delimiter | |
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int64 | EstimatedPointCount | |
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int32 | LinesToSkip | |
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FVector2D | RGBRange | |
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TArray< int32 > | SelectedColumns |
Constructors
Type | Name | Description | |
---|---|---|---|
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FLidarPointCloudImportSettings_ASCII
(
const FString& Filename |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | HasValidData () |
Overridden from FLidarPointCloudImportSettings
Type | Name | Description | |
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TSharedPtr< FLidarPointCloudImportSettings > | Returns duplicate of this instance of Import Settings. | |
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FString | GetUID () |
Must return a unique id of this Import Settings type. |
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TSharedPtr< SWidget > | GetWidget () |
Used to create properties window. |
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bool | HasImportUI () |
Should return true, if the importer requires import settings UI to be shown. |
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bool | IsFileCompatible
(
const FString& InFilename |
Should return true if the given file is compatible with this instance of settings Useful for detecting different headers |
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void | Links the FLidarPointCloudImportSettings_ASCII with FArchive serialization | |
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void | SetNewFilename
(
const FString& NewFilename |