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API > API/Plugins > API/Plugins/GameplayCameras
Base class for a camera director.
| Name | UCameraDirector |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraDirector.h |
| Include Path | #include "Core/CameraDirector.h" |
Syntax
UCLASS (MinimalAPI, Abstract, DefaultToInstanced)
class UCameraDirector : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraDirector
Derived Classes
- UBlueprintCameraDirector
- UPriorityQueueCameraDirector
- USingleCameraDirector
- UStateTreeCameraDirector
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FCameraDirectorEvaluatorBuilder | UE::Cameras::FCameraDirectorEvaluatorBuilder | Core/CameraDirector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraRigProxyRedirectTable | FCameraRigProxyRedirectTable | The table that maps camera rig proxies (used in the evaluator Blueprint graph) to actual camera rigs. | Core/CameraDirector.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildCameraDirector
(
UE::Cameras::FCameraBuildLog& BuildLog |
Builds and validates this camera director. | Core/CameraDirector.h | |
FCameraDirectorEvaluatorPtr BuildEvaluator
(
FCameraDirectorEvaluatorBuilder& Builder |
Build the evaluator for this director. | Core/CameraDirector.h | |
void ExtendAssetRegistryTags
(
FAssetRegistryTagsContext Context |
Extend the owning camera asset's tags. | Core/CameraDirector.h | |
void FactoryCreateAsset
(
const FCameraDirectorFactoryCreateParams& InParams |
Called by the asset factories to setup new data before the editor opens. | Core/CameraDirector.h | |
void GatherRigUsageInfo
(
FCameraDirectorRigUsageInfo& UsageInfo |
Gets the list of camera rigs used by this camera director. | Core/CameraDirector.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Core/CameraDirector.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildCameraDirector
(
UE::Cameras::FCameraBuildLog& BuildLog |
Builds and validates this camera director. | Core/CameraDirector.h | |
virtual FCameraDirectorEvaluatorPtr OnBuildEvaluator
(
FCameraDirectorEvaluatorBuilder& Builder |
Build the evaluator for this director. | Core/CameraDirector.h | |
virtual void OnExtendAssetRegistryTags
(
FAssetRegistryTagsContext Context |
Extend the owning camera asset's tags. | Core/CameraDirector.h | |
virtual void OnFactoryCreateAsset
(
const FCameraDirectorFactoryCreateParams& InParams |
Called by the asset factories to setup new data before the editor opens. | Core/CameraDirector.h | |
virtual void OnGatherRigUsageInfo
(
FCameraDirectorRigUsageInfo& UsageInfo |
Gets the list of camera rigs used by this camera director. | Core/CameraDirector.h |