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A camera director that runs a StateTree to specify which camera rigs should be active any given frame.
| Name | UStateTreeCameraDirector |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/StateTreeCameraDirector.h |
| Include Path | #include "Directors/StateTreeCameraDirector.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew)
class UStateTreeCameraDirector : public UCameraDirector
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraDirector → UStateTreeCameraDirector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeCameraDirector
(
const FObjectInitializer& ObjectInit |
Directors/StateTreeCameraDirector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| meta | The StateTree to execute. Must have been created with the CameraDirectorStateTreeSchema. | Directors/StateTreeCameraDirector.h |
|
Functions
Public
Protected
Overridden from UCameraDirector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildCameraDirector
(
UE::Cameras::FCameraBuildLog& BuildLog |
Builds and validates this camera director. | Directors/StateTreeCameraDirector.h | |
virtual FCameraDirectorEvaluatorPtr OnBuildEvaluator
(
FCameraDirectorEvaluatorBuilder& Builder |
Build the evaluator for this director. | Directors/StateTreeCameraDirector.h | |
virtual void OnExtendAssetRegistryTags
(
FAssetRegistryTagsContext Context |
Extend the owning camera asset's tags. | Directors/StateTreeCameraDirector.h | |
virtual void OnGatherRigUsageInfo
(
FCameraDirectorRigUsageInfo& UsageInfo |
Gets the list of camera rigs used by this camera director. | Directors/StateTreeCameraDirector.h |