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API > API/Plugins > API/Plugins/GameplayCameras
Build log, populated when building a camera rig, or other camera asset.
| Name | FCameraBuildLog |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Build/CameraBuildLog.h |
| Include Path | #include "Build/CameraBuildLog.h" |
Syntax
class FCameraBuildLog
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bForwardToLogging | bool | Build/CameraBuildLog.h | ||
| bHasErrors | bool | Build/CameraBuildLog.h | ||
| bHasWarnings | bool | Build/CameraBuildLog.h | ||
| LoggingPrefix | FString | Build/CameraBuildLog.h | ||
| Messages | TArray< FCameraBuildLogMessage > | Build/CameraBuildLog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddMessage
(
EMessageSeverity::Type InSeverity, |
Adds a new message. | Build/CameraBuildLog.h | |
void AddMessage
(
EMessageSeverity::Type InSeverity, |
Adds a new message. | Build/CameraBuildLog.h | |
TArrayView< const FCameraBuildLogMessage > GetMessages() |
Gets the list of received messages so far. | Build/CameraBuildLog.h | |
bool HasErrors() |
Returns whether any error has been logged. | Build/CameraBuildLog.h | |
bool HasWarnings() |
Returns whether any warning has been logged. | Build/CameraBuildLog.h | |
bool IsForwardingMessagesToLogging() |
Returns whether build messages are sent to the console. | Build/CameraBuildLog.h | |
void ResetMessages() |
Clears all messages. | Build/CameraBuildLog.h | |
void SetForwardMessagesToLogging
(
bool bInForwardToLogging |
Sets whether build messages are sent to the console. | Build/CameraBuildLog.h | |
void SetLoggingPrefix
(
const FString& InPrefix |
Sets a string that will be prefixed to all messages sent to the console. | Build/CameraBuildLog.h |