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A simple camera director that only ever returns one single camera rig.
| Name | USingleCameraDirector |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Directors/SingleCameraDirector.h |
| Include Path | #include "Directors/SingleCameraDirector.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew)
class USingleCameraDirector : public UCameraDirector
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraDirector → USingleCameraDirector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USingleCameraDirector
(
const FObjectInitializer& ObjectInit |
Directors/SingleCameraDirector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraRig | TObjectPtr< UCameraRigAsset > | The camera rig to run every frame. | Directors/SingleCameraDirector.h |
|
Functions
Public
Protected
Overridden from UCameraDirector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildCameraDirector
(
UE::Cameras::FCameraBuildLog& BuildLog |
Builds and validates this camera director. | Directors/SingleCameraDirector.h | |
virtual FCameraDirectorEvaluatorPtr OnBuildEvaluator
(
FCameraDirectorEvaluatorBuilder& Builder |
Build the evaluator for this director. | Directors/SingleCameraDirector.h | |
virtual void OnGatherRigUsageInfo
(
FCameraDirectorRigUsageInfo& UsageInfo |
Gets the list of camera rigs used by this camera director. | Directors/SingleCameraDirector.h |