Navigation
API > API/Plugins > API/Plugins/GameplayCameras
A table that defines mappings between camera rig proxies and actual camera rigs.
| Name | FCameraRigProxyRedirectTable |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigProxyRedirectTable.h |
| Include Path | #include "Core/CameraRigProxyRedirectTable.h" |
Syntax
USTRUCT ()
struct FCameraRigProxyRedirectTable
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | TArray< FCameraRigProxyRedirectTableEntry > | The entries in the table. | Core/CameraRigProxyRedirectTable.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraRigAsset * ResolveProxy
(
const FCameraRigProxyResolveParams& InParams |
Resolves a given proxy to an actual camera rig. | Core/CameraRigProxyRedirectTable.h | |
bool SerializeFromMismatchedTag
(
FPropertyTag const& Tag, |
Core/CameraRigProxyRedirectTable.h |