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Parameter struct passed by an asset factory when a new camera asset is created. This lets a camera director setup data before the editor opens.
| Name | FCameraDirectorFactoryCreateParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraDirector.h |
| Include Path | #include "Core/CameraDirector.h" |
Syntax
struct FCameraDirectorFactoryCreateParams