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API > API/Plugins > API/Plugins/GameplayCameras
| Name | FSimpleBlendCameraNodeEvaluator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Nodes/Blends/SimpleBlendCameraNode.h |
| Include Path | #include "Nodes/Blends/SimpleBlendCameraNode.h" |
Syntax
class FSimpleBlendCameraNodeEvaluator : public UE::Cameras::FBlendCameraNodeEvaluator
Inheritance Hierarchy
- FCameraNodeEvaluator → FBlendCameraNodeEvaluator → FSimpleBlendCameraNodeEvaluator
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimpleBlendCameraNodeEvaluator() |
Nodes/Blends/SimpleBlendCameraNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FBlendCameraNodeEvaluator | Nodes/Blends/SimpleBlendCameraNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | const ::UE::Cameras::TCameraObjectTypeID< FSimpleBlendCameraNodeEvaluator > | Nodes/Blends/SimpleBlendCameraNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsBlendFinished | bool | Nodes/Blends/SimpleBlendCameraNode.h | ||
| BlendFactor | float | Nodes/Blends/SimpleBlendCameraNode.h | ||
| bReverse | bool | Nodes/Blends/SimpleBlendCameraNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetBlendFactor() |
Gets the last evaluated blend factor. | Nodes/Blends/SimpleBlendCameraNode.h | |
bool IsBlendFinished () |
Gets whether the blend was flagged as finished. | Nodes/Blends/SimpleBlendCameraNode.h | |
bool IsBlendFull() |
Gets whether the blend is currently at 100%. | Nodes/Blends/SimpleBlendCameraNode.h |
Overridden from FCameraNodeEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Nodes/Blends/SimpleBlendCameraNode.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Nodes/Blends/SimpleBlendCameraNode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnComputeBlendFactor
(
const FCameraNodeEvaluationParams& Params, |
Nodes/Blends/SimpleBlendCameraNode.h | ||
void SetBlendFinished() |
Nodes/Blends/SimpleBlendCameraNode.h |
Overridden from FBlendCameraNodeEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBlendParameters
(
const FCameraNodePreBlendParams& Params, |
Blend the parameters produced by a camera node tree over another set of values. | Nodes/Blends/SimpleBlendCameraNode.h | |
virtual void OnBlendResults
(
const FCameraNodeBlendParams& Params, |
Blend the result of a camera node tree over another result. | Nodes/Blends/SimpleBlendCameraNode.h | |
virtual bool OnSetReversed
(
bool bInReverse |
Reverse the direction of this blend. See comments from SetReversed. | Nodes/Blends/SimpleBlendCameraNode.h |
Overridden from FCameraNodeEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildDebugBlocks
(
const FCameraDebugBlockBuildParams& Params, |
Called to create debug blocks for this node evaluator. | Nodes/Blends/SimpleBlendCameraNode.h | |
virtual void OnRun
(
const FCameraNodeEvaluationParams& Params, |
Run this evaluator. | Nodes/Blends/SimpleBlendCameraNode.h | |
virtual void OnSerialize
(
const FCameraNodeEvaluatorSerializeParams& Params, |
Serializes the state of this evaluator. | Nodes/Blends/SimpleBlendCameraNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FSimpleBlendCameraNodeEvaluator > & StaticTypeID() |
Nodes/Blends/SimpleBlendCameraNode.h |