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Parameter struct for blending camera node parameters.
| Name | FCameraNodePreBlendParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/BlendCameraNode.h |
| Include Path | #include "Core/BlendCameraNode.h" |
Syntax
struct FCameraNodePreBlendParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraNodePreBlendParams
(
const FCameraNodeEvaluationParams& InEvaluationParams, |
Core/BlendCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildVariableTable | const FCameraVariableTable & | The variable table of the node tree being blended. | Core/BlendCameraNode.h | |
| EvaluationParams | const FCameraNodeEvaluationParams & | The parameters for the evaluation that will happen afterwards. | Core/BlendCameraNode.h | |
| LastCameraPose | const FCameraPose & | Last frame's camera pose. | Core/BlendCameraNode.h | |
| VariableTableFilter | ECameraVariableTableFilter | The filter to use for variable table blending. | Core/BlendCameraNode.h |