Navigation
API > API/Plugins > API/Plugins/GameplayCameras
Result struct for blending camera node tree results.
| Name | FCameraNodeBlendResult |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/BlendCameraNode.h |
| Include Path | #include "Core/BlendCameraNode.h" |
Syntax
struct FCameraNodeBlendResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraNodeBlendResult
(
FCameraNodeEvaluationResult& InBlendedResult |
Core/BlendCameraNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsBlendFinished | bool | Whether the blend is finished. | Core/BlendCameraNode.h | |
| bIsBlendFull | bool | Whether the blend has reached 100%. | Core/BlendCameraNode.h | |
| BlendedResult | FCameraNodeEvaluationResult & | The result upon which another result should be blended. | Core/BlendCameraNode.h |