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Base evaluator class for blend camera nodes.
| Name | FBlendCameraNodeEvaluator |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/BlendCameraNode.h |
| Include Path | #include "Core/BlendCameraNode.h" |
Syntax
class FBlendCameraNodeEvaluator : public UE::Cameras::FCameraNodeEvaluator
Inheritance Hierarchy
- FCameraNodeEvaluator → FBlendCameraNodeEvaluator
Derived Classes
- FInterruptedBlendCameraNodeEvaluator
- FReverseBlendCameraNodeEvaluator
- FSimpleBlendCameraNodeEvaluator
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FCameraNodeEvaluator | Core/BlendCameraNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | const ::UE::Cameras::TCameraObjectTypeID< FBlendCameraNodeEvaluator > | Core/BlendCameraNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlendParameters
(
const FCameraNodePreBlendParams& Params, |
Blend the parameters produced by a camera node tree over another set of values. | Core/BlendCameraNode.h | |
void BlendResults
(
const FCameraNodeBlendParams& Params, |
Blend the result of a camera node tree over another result. | Core/BlendCameraNode.h | |
void Freeze () |
Freezes this blend. | Core/BlendCameraNode.h | |
bool InitializeFromInterruption
(
const FCameraNodeBlendInterruptionParams& Params |
Initialize this blend from an interrupted blend. | Core/BlendCameraNode.h | |
bool SetReversed
(
bool bInReverse |
Reverse the direction of this blend. | Core/BlendCameraNode.h |
Overridden from FCameraNodeEvaluator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Core/BlendCameraNode.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Core/BlendCameraNode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBlendParameters
(
const FCameraNodePreBlendParams& Params, |
Blend the parameters produced by a camera node tree over another set of values. | Core/BlendCameraNode.h | |
virtual void OnBlendResults
(
const FCameraNodeBlendParams& Params, |
Blend the result of a camera node tree over another result. | Core/BlendCameraNode.h | |
virtual void OnFreeze() |
Freezes this blend. See commands from Freeze. | Core/BlendCameraNode.h | |
virtual bool OnInitializeFromInterruption
(
const FCameraNodeBlendInterruptionParams& Params |
Initialize this blend from an interrupted blend. See comments from InitializeFromInterruption. | Core/BlendCameraNode.h | |
virtual bool OnSetReversed
(
bool bInReverse |
Reverse the direction of this blend. See comments from SetReversed. | Core/BlendCameraNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FBlendCameraNodeEvaluator > & StaticTypeID() |
Core/BlendCameraNode.h |