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Parameter structure for running a camera node evaluator.
| Name | FCameraNodeEvaluationParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNodeEvaluator.h |
| Include Path | #include "Core/CameraNodeEvaluator.h" |
Syntax
struct FCameraNodeEvaluationParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsActiveCameraRig | bool | Whether this camera node is running inside the active camera rig in this layer. | Core/CameraNodeEvaluator.h | |
| bIsFirstFrame | bool | Whether this is the first evaluation of this camera node hierarchy. | Core/CameraNodeEvaluator.h | |
| DeltaTime | float | The time interval for the evaluation. | Core/CameraNodeEvaluator.h | |
| EvaluationContext | TSharedPtr< const FCameraEvaluationContext > | The evaluation context (if any) responsible for this branch of the evaluation. | Core/CameraNodeEvaluator.h | |
| EvaluationType | ECameraNodeEvaluationType | The type of evaluation being run. | Core/CameraNodeEvaluator.h | |
| Evaluator | FCameraSystemEvaluator * | The evaluator running this evaluation. | Core/CameraNodeEvaluator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStatelessEvaluation() |
Core/CameraNodeEvaluator.h |