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A debug block that prints an evaluation result.
It will print a few basic bits of information, followed by the result camera pose (using FCameraPoseDebugBlock) and the result variable table (using FVariableTableDebugBlock).
| Name | FCameraNodeEvaluationResultDebugBlock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraNodeEvaluationResultDebugBlock.h |
| Include Path | #include "Debug/CameraNodeEvaluationResultDebugBlock.h" |
Syntax
class FCameraNodeEvaluationResultDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
- FCameraDebugBlock → FCameraNodeEvaluationResultDebugBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraNodeEvaluationResultDebugBlock() |
Debug/CameraNodeEvaluationResultDebugBlock.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FCameraDebugBlock | Debug/CameraNodeEvaluationResultDebugBlock.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | GAMEPLAYCAMERAS_API const ::UE::Cameras::TCameraObjectTypeID< FCameraNodeEvaluationResultDebugBlock > | Debug/CameraNodeEvaluationResultDebugBlock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCameraCut | bool | Debug/CameraNodeEvaluationResultDebugBlock.h | ||
| bIsValid | bool | Debug/CameraNodeEvaluationResultDebugBlock.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraPoseDebugBlock * GetCameraPoseDebugBlock() |
Gets the pose stats debug block. | Debug/CameraNodeEvaluationResultDebugBlock.h | |
FContextDataTableDebugBlock * GetContextDataTableDebugBlock() |
Gets the context data table debug block. | Debug/CameraNodeEvaluationResultDebugBlock.h | |
FPostProcessSettingsDebugBlock * GetPostProcessSettingsDebugBlock() |
Gets the pose stats debug block. | Debug/CameraNodeEvaluationResultDebugBlock.h | |
FVariableTableDebugBlock * GetVariableTableDebugBlock() |
Gets the variable table debug block. | Debug/CameraNodeEvaluationResultDebugBlock.h | |
void Initialize
(
const FCameraNodeEvaluationResult& InResult, |
Initializes this block with the given camera node result. | Debug/CameraNodeEvaluationResultDebugBlock.h | |
void Initialize
(
const FCameraSystemEvaluationResult& InResult, |
Initializes this block with the given camera system result. | Debug/CameraNodeEvaluationResultDebugBlock.h |
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Debug/CameraNodeEvaluationResultDebugBlock.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Debug/CameraNodeEvaluationResultDebugBlock.h |
Protected
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/CameraNodeEvaluationResultDebugBlock.h | |
virtual void OnSerialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/CameraNodeEvaluationResultDebugBlock.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FCameraNodeEvaluationResultDebugBlock > & StaticTypeID() |
Debug/CameraNodeEvaluationResultDebugBlock.h |