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Debug drawing structure responsible for displaying information about some aspect of the camera system evaluation. For instance, there is generally one debug block per camera node.
| Name | FCameraDebugBlock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraDebugBlock.h |
| Include Path | #include "Debug/CameraDebugBlock.h" |
Syntax
class FCameraDebugBlock
Derived Classes
FCameraDebugBlock derived class hierarchy
- FBlendStackCameraDebugBlock
- FBlendStacksCameraDebugBlock
- FBlendStackSummaryCameraDebugBlock
- FCameraDirectorDebugBlock
- FCameraDirectorTreeDebugBlock
- FCameraEvaluationServiceDebugBlock
- FCameraNodeEvaluationResultDebugBlock
- FCameraNodeEvaluatorDebugBlock
- FCameraPoseDebugBlock
- FCameraPoseLocationTrailDebugBlock
- FCameraRigJointsDebugBlock
- FCategoryTitleDebugBlock
- FContextDataTableDebugBlock
- FPlayerControllersDebugBlock
- FPostProcessSettingsDebugBlock
- FRootCameraDebugBlock
- FVariableTableDebugBlock
- FViewfinderDebugBlock
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FCameraDebugBlock() |
Debug/CameraDebugBlock.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FCameraObjectTypeID | ::UE::Cameras::FCameraObjectTypeID | Debug/CameraDebugBlock.h | |
| FRelatedDebugBlockArray | TArray< FCameraDebugBlock * > | Debug/CameraDebugBlock.h | |
| FStaticFieldArray | TArray< FCameraDebugBlockField * > | Debug/CameraDebugBlock.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | GAMEPLAYCAMERAS_API const ::UE::Cameras::TCameraObjectTypeID< FCameraDebugBlock > | Debug/CameraDebugBlock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attachments | FRelatedDebugBlockArray | Debug/CameraDebugBlock.h | ||
| Children | FRelatedDebugBlockArray | Debug/CameraDebugBlock.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChild
(
FCameraDebugBlock* InChild |
Adds a child block to this block. | Debug/CameraDebugBlock.h | |
void Attach
(
FCameraDebugBlock* InAttachment |
Attaches a block to this block. | Debug/CameraDebugBlock.h | |
const Type * CastThis () |
Debug/CameraDebugBlock.h | ||
Type * CastThis () |
Debug/CameraDebugBlock.h | ||
const Type * CastThisChecked () |
Debug/CameraDebugBlock.h | ||
Type * CastThisChecked () |
Debug/CameraDebugBlock.h | ||
void DebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/CameraDebugBlock.h | |
TArrayView< FCameraDebugBlock * > GetAttachments() |
Gets the list of blocks attached to this block. | Debug/CameraDebugBlock.h | |
TArrayView< FCameraDebugBlock * > GetChildren() |
Gets the children of this block. | Debug/CameraDebugBlock.h | |
virtual const FCameraObjectTypeID & GetTypeID() |
Debug/CameraDebugBlock.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Debug/CameraDebugBlock.h | ||
bool IsKindOf () |
Debug/CameraDebugBlock.h | ||
void Serialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/CameraDebugBlock.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/CameraDebugBlock.h | |
virtual void OnPostDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called after attached and children blocks' debug draw. | Debug/CameraDebugBlock.h | |
virtual void OnSerialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/CameraDebugBlock.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TCameraDebugBlockField< FieldType > CreateField
(
const FName& FieldName, |
Debug/CameraDebugBlock.h | ||
static int32 RegisterField
(
FCameraDebugBlockField* InField, |
Debug/CameraDebugBlock.h | ||
static const ::UE::Cameras::TCameraObjectTypeID< FCameraDebugBlock > & StaticTypeID() |
Debug/CameraDebugBlock.h |