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API > API/Plugins > API/Plugins/GameplayCameras
A debug block that prints the contents of a variable table.
| |
|
| Name |
FVariableTableDebugBlock |
| Type |
class |
| Header File |
/Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/VariableTableDebugBlock.h |
| Include Path |
#include "Debug/VariableTableDebugBlock.h" |
Syntax
class FVariableTableDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Creates a new variable table debug block. |
Debug/VariableTableDebugBlock.h |
|
|
Creates a new variable table debug block. |
Debug/VariableTableDebugBlock.h |
|
Structs
Typedefs
Constants
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Entries |
TArray< FEntryDebugInfo > |
|
Debug/VariableTableDebugBlock.h |
|
| ShowVariableIDsCVarName |
FString |
|
Debug/VariableTableDebugBlock.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Specifies the console variable to use to toggle the printing of variable IDs. |
Debug/VariableTableDebugBlock.h |
|
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual const FCameraObjectTypeID & GetTypeID()
|
|
Debug/VariableTableDebugBlock.h |
|
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID
) const
|
|
Debug/VariableTableDebugBlock.h |
|
Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Called to let this block display its information on screen. |
Debug/VariableTableDebugBlock.h |
|
virtual void OnSerialize
(
FArchive& Ar
)
|
Serializes this debug block into a buffer, for recording/replaying purposes. |
Debug/VariableTableDebugBlock.h |
|
Static