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Parameter structure for debug block drawing.
| Name | FCameraDebugBlockDrawParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraDebugBlock.h |
| Include Path | #include "Debug/CameraDebugBlock.h" |
Syntax
struct FCameraDebugBlockDrawParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveCategories | TSet< FString > | The list of active debug categories. | Debug/CameraDebugBlock.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsCategoryActive
(
const FString& InCategory |
Debug/CameraDebugBlock.h |