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A debug block that displays information about a camera pose.
| Name | FCameraPoseDebugBlock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/CameraPoseDebugBlock.h |
| Include Path | #include "Debug/CameraPoseDebugBlock.h" |
Syntax
class FCameraPoseDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
- FCameraDebugBlock → FCameraPoseDebugBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Creates a new camera pose debug block. | Debug/CameraPoseDebugBlock.h | ||
FCameraPoseDebugBlock
(
const FCameraPose& InCameraPose |
Creates a new camera pose debug block. | Debug/CameraPoseDebugBlock.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FCameraDebugBlock | Debug/CameraPoseDebugBlock.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| GlobalCameraPoseLabel | FString | Debug/CameraPoseDebugBlock.h | |
| GlobalCameraPoseLineColor | FLinearColor | Debug/CameraPoseDebugBlock.h | |
| PrivateTypeID | const ::UE::Cameras::TCameraObjectTypeID< FCameraPoseDebugBlock > | Debug/CameraPoseDebugBlock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDrawInExternalRendering | bool | Debug/CameraPoseDebugBlock.h | ||
| bDrawText | bool | Debug/CameraPoseDebugBlock.h | ||
| CameraPose | FCameraPose | Debug/CameraPoseDebugBlock.h | ||
| ShowUnchangedCVarName | FString | Debug/CameraPoseDebugBlock.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCameraPoseDebugBlock & ShouldDrawInExternalRendering
(
bool bShouldDraw |
Sets whether the camera pose should be drawn when in external debug rendering. | Debug/CameraPoseDebugBlock.h | |
FCameraPoseDebugBlock & ShouldDrawText
(
bool bShouldDraw |
Sets whether the camera pose values should be printed in the text HUD. | Debug/CameraPoseDebugBlock.h | |
FCameraPoseDebugBlock & WithShowUnchangedCVar
(
const TCHAR* InShowUnchangedCVarName |
Specifies the console variable to use to toggle between only showing camera pose properties that were written to, or showing all camera pose properties. | Debug/CameraPoseDebugBlock.h |
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Debug/CameraPoseDebugBlock.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Debug/CameraPoseDebugBlock.h |
Protected
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/CameraPoseDebugBlock.h | |
virtual void OnSerialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/CameraPoseDebugBlock.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const ::UE::Cameras::TCameraObjectTypeID< FCameraPoseDebugBlock > & StaticTypeID() |
Debug/CameraPoseDebugBlock.h |