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A debug block that prints the contents of a context data table.
| Name | FContextDataTableDebugBlock |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Debug/ContextDataTableDebugBlock.h |
| Include Path | #include "Debug/ContextDataTableDebugBlock.h" |
Syntax
class FContextDataTableDebugBlock : public UE::Cameras::FCameraDebugBlock
Inheritance Hierarchy
- FCameraDebugBlock → FContextDataTableDebugBlock
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Creates a new context data table debug block. | Debug/ContextDataTableDebugBlock.h | ||
FContextDataTableDebugBlock
(
const FCameraContextDataTable& InContextDataTable |
Creates a new context data table debug block. | Debug/ContextDataTableDebugBlock.h |
Structs
| Name | Remarks |
|---|---|
| FEntryDebugInfo |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | ::UE::Cameras::FCameraDebugBlock | Debug/ContextDataTableDebugBlock.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| PrivateTypeID | GAMEPLAYCAMERAS_API const ::UE::Cameras::TCameraObjectTypeID< FContextDataTableDebugBlock > | Debug/ContextDataTableDebugBlock.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Entries | TArray< FEntryDebugInfo > | Debug/ContextDataTableDebugBlock.h | ||
| ShowDataIDsCVarName | FString | Debug/ContextDataTableDebugBlock.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FContextDataTableDebugBlock & WithShowDataIDsCVar
(
const TCHAR* InShowDataIDsCVarName |
Specifies the console variable to use to toggle the printing of variable IDs. | Debug/ContextDataTableDebugBlock.h |
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FCameraObjectTypeID & GetTypeID() |
Debug/ContextDataTableDebugBlock.h | ||
virtual bool IsKindOf
(
const FCameraObjectTypeID& InTypeID |
Debug/ContextDataTableDebugBlock.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FCameraContextDataTable& InContextDataTable |
Debug/ContextDataTableDebugBlock.h |
Overridden from FCameraDebugBlock
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnDebugDraw
(
const FCameraDebugBlockDrawParams& Params, |
Called to let this block display its information on screen. | Debug/ContextDataTableDebugBlock.h | |
virtual void OnSerialize
(
FArchive& Ar |
Serializes this debug block into a buffer, for recording/replaying purposes. | Debug/ContextDataTableDebugBlock.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetDebugValueString
(
ECameraContextDataType DataType, |
Debug/ContextDataTableDebugBlock.h | ||
static FString GetDebugValueString
(
ECameraContextDataType DataType, |
Debug/ContextDataTableDebugBlock.h | ||
static const ::UE::Cameras::TCameraObjectTypeID< FContextDataTableDebugBlock > & StaticTypeID() |
Debug/ContextDataTableDebugBlock.h |