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FDisplayClusterMeshProjectionPrimitiveFilter |
A filter that allows specific primitive components to be filtered from a render pass |
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FDisplayClusterMeshProjectionRenderer |
A renderer that projects meshes to screen space using non-linear projection methods |
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FDisplayClusterMeshProjectionRenderSettings |
Settings for producing a single render. |
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FDisplayClusterMeshProjectionTransform |
A transform that can be passed around to project and unprojection positions for a specific projection type |
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FDisplayClusterMeshProjectionTypeSettings |
Settings for specific mesh projection types |
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IDisplayClusterLightCardEditorShaders |
Display Cluster Light Card Editor Shaders module interface |
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