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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha-
References
| Module | DisplayClusterLightCardEditorShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
struct FDisplayClusterMeshProjectionRenderSettings
Remarks
Settings for producing a single render.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FEngineShowFlags | EngineShowFlags | Flags controlling renderer features to enable/disable for this preview. | |
| FMatrix44f | NormalCorrectionMatrix | A matrix used to rotate the normals in order to account for the root actor's rotation. | |
| FDisplayClusterMeshProjectionPrimitiveFilter | PrimitiveFilter | Optional filter to prevent specific primitives from being rendered. | |
| EDisplayClusterMeshProjectionType | ProjectionType | Type of projection to use for the renderer. | |
| FDisplayClusterMeshProjectionTypeSettings | ProjectionTypeSettings | Settings used by the projection type when rendering | |
| EDisplayClusterMeshProjectionOutput | RenderType | The output type to use for the renderer. | |
| FSceneViewInitOptions | ViewInitOptions | Camera setup options for the render. |