Navigation
API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha-
References
| Module | DisplayClusterLightCardEditorShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
class FDisplayClusterMeshProjectionPrimitiveFilter
Remarks
A filter that allows specific primitive components to be filtered from a render pass
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPrimitiveFilter | ShouldApplyProjectionDelegate | A delegate that returns true if the primitive component should be rendered using the render pass's projection type | |
| FPrimitiveFilter | ShouldRenderPrimitiveDelegate | A delegate that returns true if the primitive component should be included in the render pass |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ShouldApplyProjection
(
const UPrimitiveComponent* InPrimitiveComponent |
Gets whether a primitive component should be rendered using the current projection type or not | |
| bool | ShouldRenderPrimitive
(
const UPrimitiveComponent* InPrimitiveComponent |
Gets whether a primitive component should be filtered out of the render pass or not |
Typedefs
| Name | Description |
|---|---|
| FPrimitiveFilter |