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API > API/Plugins > API/Plugins/DisplayClusterLightCardEditorSha-
References
| Module | DisplayClusterLightCardEditorShaders |
| Header | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterLightCardEditorShaders/Public/DisplayClusterMeshProjectionRenderer.h |
| Include | #include "DisplayClusterMeshProjectionRenderer.h" |
Syntax
class FDisplayClusterMeshProjectionTransform
Remarks
A transform that can be passed around to project and unprojection positions for a specific projection type
Constructors
| Type | Name | Description | |
|---|---|---|---|
FDisplayClusterMeshProjectionTransform
(
EDisplayClusterMeshProjectionType InProjection, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector | ProjectPosition
(
const FVector& WorldPosition |
||
| FVector | UnprojectPosition
(
const FVector& ProjectedPosition |