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Classes
| Type | Name | Description | |
|---|---|---|---|
| AWheeledVehiclePawn | ChaosWheeledVehicle is the base wheeled vehicle pawn actor. | ||
| FAnimNode_StageCoachWheelController | Simple controller that replaces or adds to the translation/rotation of a single bone. | ||
| FAnimNode_WheelController | Simple controller that replaces or adds to the translation/rotation of a single bone. | ||
| FBaseSnapshotData | |||
| FChaosVehicleAsyncInput | Per Vehicle Input State from Game Thread to Physics Thread | ||
| FChaosVehicleAsyncOutput | Async Output Data | ||
| FChaosVehicleManager | |||
| FChaosVehicleManagerAsyncCallback | Async callback from the Physics Engine where we can perform our vehicle simulation | ||
| FChaosVehicleManagerAsyncInput | |||
| FChaosVehicleManagerAsyncOutput | Async Output for all of the vehicles handled by this Vehicle Manager | ||
| FChaosWheelSetup | |||
| FControlInputs | Control inputs holding the vehicle ones + persisten ones | ||
| FDeferredForces | |||
| FNetworkVehicleInputs | Vehicle Inputs datas that will be used in the inputs history to be applied while simulating | ||
| FNetworkVehicleStates | Vehicle states datas that will be used in the states history to rewind the simulation at some point inn time | ||
| FPhysicsVehicleInputs | Per Vehicle input State from Game Thread to Physics Thread | ||
| FPhysicsVehicleOutput | Per Vehicle Output State from Physics Thread to Game Thread | ||
| FPhysicsVehicleTraits | |||
| FVehicleAerofoilConfig | |||
| FVehicleAnimationInstanceProxy | Proxy override for this UAnimInstance-derived class | ||
| FVehicleDebugParams | |||
| FVehicleDifferentialConfig | |||
| FVehicleEngineConfig | |||
| FVehicleInputRateConfig | |||
| FVehicleInputs | Vehicle inputs from the player controller | ||
| FVehicleReplicatedState | |||
| FVehicleStabilizeControlConfig | |||
| FVehicleState | Commonly used state - evaluated once used wherever required | ||
| FVehicleSteeringConfig | |||
| FVehicleTargetRotationControlConfig | |||
| FVehicleThrustConfig | |||
| FVehicleTorqueControlConfig | |||
| FVehicleTransmissionConfig | |||
| FWheelAnimationData | |||
| FWheeledSnaphotData | |||
| FWheeledVehicleDebugParams | |||
| FWheelSnapshot | |||
| FWheelsOutput | Local physics wheels outputs not replicated across the network | ||
| FWheelState | Commonly used Wheel state - evaluated once used wherever required for that frame | ||
| FWheelStatus | Structure containing information about the status of a single wheel of the vehicle. | ||
| FWheelTraceParams | |||
| IChaosVehiclesPlugin | The public interface to this module | ||
| UChaosVehicleMovementComponent | Base component to handle the vehicle simulation for an actor. | ||
| UChaosVehicleSimulation | |||
| UChaosVehicleWheel | |||
| UChaosWheeledVehicleMovementComponent | |||
| UChaosWheeledVehicleSimulation | |||
| UVehicleAnimationInstance |
Enums
| Type | Name | Description | |
|---|---|---|---|
| EAxleType | |||
| EChaosAsyncVehicleDataType | |||
| EDebugPages | There is too much information for one screen full of debug data, so sub-pages of information are available Advance through pages using p.Vehicles.NextDebugPage | p.Vehicles.PrevDebugPage which can be hooked up to the keyboard or a controller in blueprint using execCommand | ||
| EForceFlags | |||
| EInputFunctionType | Input Options | ||
| ESteeringType | Single angle : both wheels steer by the same amount AngleRatio : outer wheels on corner steer less than the inner ones by set ratio Ackermann : Ackermann steering principle is applied | ||
| ESweepShape | |||
| ESweepType | |||
| ETorqueCombineMethod | |||
| EVehicleAerofoilType | |||
| EVehicleDifferential | |||
| EVehicleThrustType |
Functions
| Type | Name | Description | |
|---|---|---|---|
| constexpr bool | operator!
(
EForceFlags E |
||
| constexpr EForceFlags | operator&
(
EForceFlags Lhs, |
||
| EForceFlags & | operator&=
(
EForceFlags& Lhs, |
||
| constexpr EForceFlags | operator^
(
EForceFlags Lhs, |
||
| EForceFlags & | operator^=
(
EForceFlags& Lhs, |
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| constexpr EForceFlags | operator|
(
EForceFlags Lhs, |
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| EForceFlags & | operator|=
(
EForceFlags& Lhs, |
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| constexpr EForceFlags | operator~
(
EForceFlags E |
Variables
| Type | Name | Description | |
|---|---|---|---|
| STATGROUP_Advanced |