Navigation
API > API/Plugins > API/Plugins/ChaosVehicles
References
| Module | ChaosVehicles |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
| Include | #include "ChaosWheeledVehicleMovementComponent.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FWheelStatus
Remarks
Structure containing information about the status of a single wheel of the vehicle.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bABSActivated | Is the ABS currently engaged - useful for audio Q's | |
| bool | bInContact | This wheel is in contact with the ground | |
| bool | bIsSkidding | Is the wheel skidding | |
| bool | bIsSlipping | Is the wheel slipping | |
| bool | bIsValid | ||
| float | BrakeTorque | Brake torque currently applied at wheel | |
| FVector | ContactPoint | Wheel contact point | |
| float | DriveTorque | Drive torque currently applied at wheel | |
| FVector | HitLocation | Wheel contact location | |
| float | NormalizedSuspensionLength | Normalized suspension length at this wheel | |
| TWeakObjectPtr< class UPhysicalMaterial > | PhysMaterial | Material that wheel is in contact with | |
| float | SkidMagnitude | Magnitude of skid | |
| FVector | SkidNormal | Direction of skid, i.e. normalized direction | |
| float | SlipAngle | Slip angle at the wheel - difference between wheel local direction and velocity at wheel | |
| float | SlipMagnitude | Magnitude of slippage of wheel, difference between wheel speed and ground speed | |
| float | SpringForce | Spring Force that is occurring at wheel suspension |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWheelStatus () |
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FWheelStatus
(
EForceInit InInit |
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FWheelStatus
(
ENoInit NoInit |