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API > API/Plugins > API/Plugins/ChaosVehicles
References
| Module | ChaosVehicles |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosWheeledVehicleMovementComponent.h |
| Include | #include "ChaosWheeledVehicleMovementComponent.h" |
Syntax
enum EDebugPages
&123;
BasicPage = 0,
PerformancePage,
SteeringPage,
FrictionPage,
SuspensionPage,
TransmissionPage,
MaxDebugPages,
&125;
Values
| Name | Description |
|---|---|
| BasicPage | |
| PerformancePage | |
| SteeringPage | |
| FrictionPage | |
| SuspensionPage | |
| TransmissionPage | |
| MaxDebugPages |
Remarks
There is too much information for one screen full of debug data, so sub-pages of information are available Advance through pages using p.Vehicles.NextDebugPage | p.Vehicles.PrevDebugPage which can be hooked up to the keyboard or a controller in blueprint using execCommand