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API > API/Plugins > API/Plugins/ChaosVehicles
References
| Module | ChaosVehicles |
| Header | /Engine/Plugins/Experimental/ChaosVehiclesPlugin/Source/ChaosVehicles/Public/ChaosVehicleMovementComponent.h |
| Include | #include "ChaosVehicleMovementComponent.h" |
Syntax
USTRUCT&40;&41;
struct FVehicleThrustConfig
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | BoneName | Bone name on mesh where thrust is located | |
| float | MaxControlAngle | The angle in degrees through which the control surface moves - leave at 0 if it is a fixed surface | |
| float | MaxThrustForce | How the thrust is applied as the speed increases Maximum speed after which the thrust will cut off Maximum thrust force | |
| FVector | Offset | Additional offset to give the location, or use in preference to the bone | |
| FVector | ThrustAxis | Up Axis of thrust. | |
| EVehicleThrustType | ThrustType | Does this aerofoil represent a fixed spoiler, an aircraft wing, etc how is controlled. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const Chaos::FSimpleThrustConfig & | GetPhysicsThrusterConfig
(
const UChaosVehicleMovementComponent& MovementComponent |
#todo:ControlAxes - X, Y, Z, or X & Y, etc | |
| void | InitDefaults () |