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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FModeToolkit
- IToolkit::GetBaseToolkitName()
- FModeToolkit::GetBaseToolkitName()
- FTextureAlignMode::GetBaseToolkitName()
- FStaticMeshEditorModelingToolkit::GetBaseToolkitName()
- FWidgetEditorToolPaletteToolkit::GetBaseToolkitName()
- FGameplayDebuggerToolkit::GetBaseToolkitName()
- FAssetPlacementEdModeToolkit::GetBaseToolkitName()
- FExampleCharacterFXEditorModeToolkit::GetBaseToolkitName()
- FSampleToolsEditorModeToolkit::GetBaseToolkitName()
- FScriptableToolsEditorModeToolkit::GetBaseToolkitName()
- FModelingToolsEditorModeToolkit::GetBaseToolkitName()
- FUVEditorModeToolkit::GetBaseToolkitName()
- FFractureEditorModeToolkit::GetBaseToolkitName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/BaseToolkit.h |
Include | #include "Toolkits/BaseToolkit.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Toolkits/BaseToolkit.cpp |
virtual FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "