Navigation
Unreal Engine C++ API Reference > Editor > GameplayDebuggerEditor > FGameplayDebuggerToolkit
- IToolkit::GetBaseToolkitName()
- FModeToolkit::GetBaseToolkitName()
- FGameplayDebuggerToolkit::GetBaseToolkitName()
References
Module | GameplayDebuggerEditor |
Header | /Engine/Source/Editor/GameplayDebugger/Public/GameplayDebuggerToolkit.h |
Include | #include "GameplayDebuggerToolkit.h" |
Source | /Engine/Source/Editor/GameplayDebugger/Private/GameplayDebuggerToolkit.cpp |
virtual FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "