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Unreal Engine C++ API Reference > Plugins > FractureEditor > FFractureEditorModeToolkit
- IToolkit::GetBaseToolkitName()
- FModeToolkit::GetBaseToolkitName()
- FFractureEditorModeToolkit::GetBaseToolkitName()
References
Module | FractureEditor |
Header | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureEditorModeToolkit.h |
Include | #include "FractureEditorModeToolkit.h" |
Source | /Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Private/FractureEditorModeToolkit.cpp |
virtual FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "