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Unreal Engine C++ API Reference > Plugins > StaticMeshEditorModeling > FStaticMeshEditorModelingToolkit
- IToolkit::GetBaseToolkitName()
- FModeToolkit::GetBaseToolkitName()
- FStaticMeshEditorModelingToolkit::GetBaseToolkitName()
References
Module | StaticMeshEditorModeling |
Header | /Engine/Plugins/Experimental/StaticMeshEditorModeling/Source/StaticMeshEditorModeling/Public/StaticMeshEditorModelingToolkit.h |
Include | #include "StaticMeshEditorModelingToolkit.h" |
Source | /Engine/Plugins/Experimental/StaticMeshEditorModeling/Source/StaticMeshEditorModeling/Private/StaticMeshEditorModelingToolkit.cpp |
virtual FText GetBaseToolkitName&40;&41; const
Remarks
Returns the localized name of this toolkit type (typically just "