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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits > FAssetEditorToolkit
- IToolkit::GetToolkitFName()
- FAssetEditorToolkit::GetToolkitFName()
- FExampleCharacterFXEditorToolkit::GetToolkitFName()
- FBaseAssetToolkit::GetToolkitFName()
- FExampleCharacterFXEditorToolkit::GetToolkitFName()
- FUVEditorToolkit::GetToolkitFName()
- FContextualAnimAssetEditorToolkit::GetToolkitFName()
- FDatabaseEditor::GetToolkitFName()
- FWaveformEditor::GetToolkitFName()
- FSimpleAssetEditor::GetToolkitFName()
- FBankEditorBase::GetToolkitFName()
- FDMXEditor::GetToolkitFName()
- FIKRigEditorToolkit::GetToolkitFName()
- FRigVMEditor::GetToolkitFName()
- FUTBTabEditor::GetToolkitFName()
- FGameplayAbilitiesEditor::GetToolkitFName()
- FPhysicsControlProfileEditorToolkit::GetToolkitFName()
- FUVEditorToolkit::GetToolkitFName()
- FDataflowEditorToolkit::GetToolkitFName()
- FIKRetargetEditor::GetToolkitFName()
- FBehaviorTreeEditor::GetToolkitFName()
- FMLDeformerEditorToolkit::GetToolkitFName()
- FGroomCustomAssetEditorToolkit::GetToolkitFName()
- FWidgetBlueprintEditor::GetToolkitFName()
- FBlueprintEditor::GetToolkitFName()
- FRigVMEditor::GetToolkitFName()
- FGameplayAbilitiesEditor::GetToolkitFName()
- FWidgetBlueprintEditor::GetToolkitFName()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
FName GetToolkitFName&40;&41; const
Remarks
Returns the invariant name of this toolkit type