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Unreal Engine C++ API Reference > Plugins > GameplayAbilitiesEditor > FGameplayAbilitiesEditor
- IToolkit::GetToolkitFName()
- FAssetEditorToolkit::GetToolkitFName()
- FBlueprintEditor::GetToolkitFName()
- FGameplayAbilitiesEditor::GetToolkitFName()
References
Module | GameplayAbilitiesEditor |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Public/GameplayAbilitiesEditor.h |
Include | #include "GameplayAbilitiesEditor.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilitiesEditor/Private/GameplayAbilitiesEditor.cpp |
virtual FName GetToolkitFName&40;&41; const
Remarks
FRED_TODO: don't merge this back