Navigation
Unreal Engine C++ API Reference > Plugins > IKRigEditor > RigEditor > FIKRigEditorToolkit
- IToolkit::GetToolkitFName()
- FAssetEditorToolkit::GetToolkitFName()
- FIKRigEditorToolkit::GetToolkitFName()
References
Module | IKRigEditor |
Header | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigToolkit.h |
Include | #include "RigEditor/IKRigToolkit.h" |
Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigToolkit.cpp |
virtual FName GetToolkitFName&40;&41; const
Remarks
Returns the invariant name of this toolkit type