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API > API/Editor > API/Editor/UnrealEd
Classes
| Type | Name | Description | |
|---|---|---|---|
| FExistingLODMeshData | LOD data to copy over. | ||
| FExistingMeshLodSectionData | |||
| FExistingSkelMeshData | |||
| FExistingStaticMeshData | |||
| FSkeletalMeshLodImportDataBackup | |||
| FSkelMeshExtraInfluenceImportData | Data needed for importing an extra set of vertex influences | ||
| FSkelMeshOptionalImportData | Optional data passed in when importing a skeletal mesh LDO | ||
| FStreamableRenderAssetData |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | SkeletalMeshImportUtils::ApplySkinning
(
USkeletalMesh* SkeletalMesh, |
||
| void | SkeletalMeshImportUtils::ProcessImportMeshInfluences
(
FSkeletalMeshImportData& ImportData, |
Process and update the vertex Influences using the raw binary import data | |
| void | SkeletalMeshImportUtils::ProcessImportMeshMaterials
(
TArray< FSkeletalMaterial >& Materials, |
Process and fill in the mesh Materials using the raw binary import data | |
| bool | SkeletalMeshImportUtils::ProcessImportMeshSkeleton
(
const USkeleton* SkeletonAsset, |
Process and fill in the mesh ref skeleton bone hierarchy using the raw binary import data | |
| void | SkeletalMeshImportUtils::RestoreExistingSkelMeshData
(
const TSharedPtr< const FExistingSkelMeshData >& MeshData, |
Restore a backed up FExistingSkelMeshData into a SkeletalMesh asset | |
| TSharedPtr< FExistingSkelMeshData > | SkeletalMeshImportUtils::SaveExistingSkelMeshData
(
USkeletalMesh* SourceSkeletalMesh, |
Backups the given SkeletalMesh into a FExistingSkelMeshData | |
| bool | StaticMeshImportUtils::AddBoxGeomFromTris
(
const TArray< FPoly >& Tris, |
Function for adding a box collision primitive to the supplied collision geometry based on the mesh of the box. | |
| bool | StaticMeshImportUtils::AddCapsuleGeomFromVerts
(
const TArray< FVector3f >& Verts, |
||
| bool | StaticMeshImportUtils::AddConvexGeomFromVertices
(
const TArray< FVector3f >& Verts, |
Utility for adding one convex hull from the given verts | |
| bool | StaticMeshImportUtils::AddSphereGeomFromVerts
(
const TArray< FVector3f >& Verts, |
Function for adding a sphere collision primitive to the supplied collision geometry based on a set of Verts. | |
| bool | StaticMeshImportUtils::DecomposeUCXMesh
(
const TArray< FVector3f >& CollisionVertices, |
||
| void | StaticMeshImportUtils::RestoreExistingMeshData
(
const TSharedPtr< const FExistingStaticMeshData >& ExistingMeshDataPtr, |
||
| void | StaticMeshImportUtils::RestoreExistingMeshSettings
(
const FExistingStaticMeshData* ExistingMesh, |
This function is call before building the mesh when we do a re-import | |
| TSharedPtr< FExistingStaticMeshData > | StaticMeshImportUtils::SaveExistingStaticMeshData
(
UStaticMesh* ExistingMesh, |
||
| TSharedPtr< FExistingStaticMeshData > | StaticMeshImportUtils::SaveExistingStaticMeshData
(
UStaticMesh* ExistingMesh, |
||
| void | StaticMeshImportUtils::UpdateSomeLodsImportMeshData
(
UStaticMesh* NewMesh, |