 |
bool |
bExistingSupportRayTracing |
|
 |
bool |
bExistingUseFullPrecisionUVs |
|
 |
bool |
bExistingUseHighPrecisionTangentBasis |
|
 |
bool |
bOverrideLODStreamingSettings |
|
 |
bool |
bSaveRestoreMaterials |
|
 |
FPerPlatformBool |
bSupportLODStreaming |
|
 |
FPerPlatformBool |
DisableBelowMinLodStripping |
|
 |
TWeakObjectPtr< UAssetImportData > |
ExistingAssetImportData |
|
 |
TMap< UAssetUserData *, bool > |
ExistingAssetUserData |
|
 |
TArray< UClothingAssetBase * > |
ExistingClothingAssets |
|
 |
EClothLODBiasMode |
ExistingClothLODBiasMode |
|
 |
TSoftObjectPtr< UObject > |
ExistingDefaultAnimatingRig |
|
 |
TArray< FName > |
ExistingImportMaterialOriginalNameData |
The existing import material data (the state of sections before the reimport) |
 |
TArray< TArray< FExistingMeshLodSectionData > > |
ExistingImportMeshLodSectionMaterialData |
|
 |
TArray< FInlineReductionCacheData > |
ExistingInlineReductionCacheDatas |
|
 |
TArray< FSkeletalMeshLodImportDataBackup > |
ExistingLODImportDatas |
|
 |
TArray< FSkeletalMeshLODInfo > |
ExistingLODInfo |
|
 |
TIndirectArray< FSkeletalMeshLODModel > |
ExistingLODModels |
|
 |
USkeletalMeshLODSettings * |
ExistingLODSettings |
|
 |
TArray< FSkeletalMaterial > |
ExistingMaterials |
|
 |
TArray< UMorphTarget * > |
ExistingMorphTargets |
|
 |
USkeletalMesh::FOnMeshChanged |
ExistingOnMeshChanged |
|
 |
TArray< UPhysicsAsset * > |
ExistingPhysicsAssets |
|
 |
TSubclassOf< UAnimInstance > |
ExistingPostProcessAnimBlueprint |
|
 |
int32 |
ExistingRayTracingMinLOD |
|
 |
FReferenceSkeleton |
ExistingRefSkeleton |
|
 |
TArray< FTransform > |
ExistingRetargetBasePose |
|
 |
FSkeletalMeshSamplingInfo |
ExistingSamplingInfo |
|
 |
UPhysicsAsset * |
ExistingShadowPhysicsAsset |
|
 |
USkeleton * |
ExistingSkeleton |
|
 |
TArray< USkeletalMeshSocket * > |
ExistingSockets |
|
 |
FStreamableRenderAssetData |
ExistingStreamableRenderAssetData |
Streamable member. |
 |
TWeakObjectPtr< UThumbnailInfo > |
ExistingThumbnailInfo |
|
 |
TMap< FName, FString > |
ExistingUMetaDataTagValues |
|
 |
TArray< FName > |
LastImportMaterialOriginalNameData |
The last import material data (fbx original data before user changes) |
 |
TArray< TArray< FName > > |
LastImportMeshLodSectionMaterialData |
|
 |
FPerPlatformInt |
MaxNumOptionalLODs |
|
 |
FPerPlatformInt |
MaxNumStreamedLODs |
|
 |
FPerPlatformInt |
MinLOD |
|
 |
FVector |
NegativeBoundsExtension |
|
 |
FVector |
PositiveBoundsExtension |
|
 |
FPerQualityLevelInt |
QualityLevelMinLOD |
|
 |
bool |
UseMaterialNameSlotWorkflow |
|