 |
bool |
bAutoComputeLODScreenSize |
|
 |
bool |
bHasNavigationData |
|
 |
bool |
ExistingAllowCpuAccess |
|
 |
UBodySetup * |
ExistingBodySetup |
|
 |
UModel * |
ExistingCollisionModel |
|
 |
UStaticMesh * |
ExistingComplexCollisionMesh |
|
 |
bool |
ExistingCustomizedCollision |
|
 |
float |
ExistingDistanceFieldSelfShadowBias |
|
 |
bool |
ExistingForceMiplevelsToBeResident |
|
 |
bool |
ExistingGenerateMeshDistanceField |
|
 |
TWeakObjectPtr< UAssetImportData > |
ExistingImportData |
|
 |
int32 |
ExistingLightMapCoordinateIndex |
|
 |
int32 |
ExistingLightMapResolution |
|
 |
TArray< FExistingLODMeshData > |
ExistingLODData |
|
 |
int32 |
ExistingLODForCollision |
|
 |
int32 |
ExistingLODForOccluderMesh |
|
 |
TArray< FStaticMaterial > |
ExistingMaterials |
|
 |
FMeshNaniteSettings |
ExistingNaniteSettings |
|
 |
FVector3f |
ExistingNegativeBoundsExtension |
|
 |
bool |
ExistingNeverStream |
|
 |
int32 |
ExistingNumCinematicMipLevels |
|
 |
UStaticMesh::FOnMeshChanged |
ExistingOnMeshChanged |
|
 |
FVector3f |
ExistingPositiveBoundsExtension |
|
 |
FMeshSectionInfoMap |
ExistingSectionInfoMap |
|
 |
TArray< UStaticMeshSocket * > |
ExistingSockets |
|
 |
bool |
ExistingSupportGpuUniformlyDistributedSampling |
|
 |
bool |
ExistingSupportPhysicalMaterialMasks |
|
 |
bool |
ExistingSupportRayTracing |
|
 |
bool |
ExistingSupportUniformlyDistributedSampling |
|
 |
TWeakObjectPtr< UThumbnailInfo > |
ExistingThumbnailInfo |
|
 |
TMap< FName, FString > |
ExistingUMetaDataTagValues |
|
 |
TMap< FVector3f, FColor > |
ExistingVertexColorData |
A mapping of vertex positions to their color in the existing static mesh. |
 |
FExistingLODMeshData |
HiResSourceData |
|
 |
int32 |
ImportVersion |
|
 |
TArray< FName > |
LastImportMaterialOriginalNameData |
The last import material data (fbx original data before user changes) |
 |
TArray< TArray< FName > > |
LastImportMeshLodSectionMaterialData |
|
 |
FName |
LODGroup |
|
 |
float |
LpvBiasMultiplier |
|
 |
FPerPlatformInt |
MinLOD |
|
 |
FPerQualityLevelInt |
QualityLevelMinLOD |
|
 |
bool |
UseMaterialNameSlotWorkflow |
|