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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/ImportUtils
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ImportUtils/SkelImport.h |
| Include | #include "ImportUtils/SkelImport.h" |
Syntax
struct FExistingMeshLodSectionData
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bCastShadow | ||
| bool | bDisabled | ||
| bool | bRecomputeTangents | ||
| bool | bVisibleInRayTracing | ||
| int32 | GenerateUpTo | ||
| FName | ImportedMaterialSlotName | ||
| ESkinVertexColorChannel | RecomputeTangentsVertexMaskChannel |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FExistingMeshLodSectionData
(
FName InImportedMaterialSlotName, |