ActorPropertiesChange |
Called when properties of an actor have changed |
BeginPIE |
Sent when a PIE session is beginning (but hasn't actually started yet) |
BeginStandaloneLocalPlay |
Sent when PC local play session is starting |
CancelPIE |
Sent when a PIE session is cancelled |
ChangeEditorMode |
Called when the editor mode is changed |
DisplayLoadErrors |
Called when load errors are about to be displayed |
EditorModeEnter |
Called when an editor mode is being entered |
EditorModeExit |
Called when an editor mode is being exited |
EditorModeIDEnter |
Called when an editor mode ID is being entered |
EditorModeIDExit |
Called when an editor mode ID is being exited |
EndPIE |
Sent when a PIE session is ending |
FitTextureToSurface |
Fits the currently assigned texture to the selected surfaces |
LayerChange |
Called when an actor is added to a layer |
LoadSelectedAssetsIfNeeded |
Called when an action is performed which interacts with the content browser; load any selected assets which aren't already loaded |
MapChange |
Called when the map has changed |
NewCurrentLevel |
Called when the CurrentLevel is switched to a new level. |
OnActionAxisMappingsChanged |
Called when Action or Axis mappings have been changed |
OnAddLevelToWorld |
Called from FEditorUtils::AddLevelToWorld after the level is added successfully to the world. |
OnApplyObjectToActor |
Called when when attempting to apply an object to an actor (via drag drop) |
OnAssetDragStarted |
Called when a user starts dragging something out of content browser (can be multiple assets) |
OnAssetPostImport |
Called when new assets have been (re-)imported. |
OnAssetPreImport |
Called when new assets are being (re-)imported. |
OnAssetReimport |
Called after an asset has been reimported |
OnAssetsAddExtraObjectsToDelete |
Called when the user requests certain assets be deletedand allows the addition of secondary assets that should also be deleted |
OnAssetsCanDelete |
Called when the user requests assets to be deleted to determine if the operation is available. |
OnAssetsDeleted |
Called when one or more assets have been deleted |
OnAssetsPreDelete |
Called when the user requests certain assets be deleted (DOES NOT imply that the asset will be deleted... the user could cancel) |
OnConfigureNewAssetProperties |
Called when beginning configuration of a new asset |
OnDeleteActorsBegin |
Sent when delete begin called |
OnDeleteActorsEnd |
Sent when delete end called |
OnDollyPerspectiveCamera |
Called when the editor camera is moved |
OnDuplicateActorsBegin |
Sent before duplicate is handled |
OnDuplicateActorsEnd |
Sent after duplicate is handled |
OnEditAssetIdentifiers |
Called to try and edit an asset identifier, which could be a package or searchable name |
OnEditCopyActorsBegin |
Sent before edit copy is handled |
OnEditCopyActorsEnd |
Sent after edit copy is handled |
OnEditCutActorsBegin |
Sent before edit cut is handled |
OnEditCutActorsEnd |
Sent after edit cut is handled |
OnEditorBoot |
Called when the editor has booted |
OnEditorCameraMoved |
Called when the editor camera is moved |
OnEditorInitialized |
Called when the editor has initialized |
OnEditPasteActorsBegin |
Sent before edit paste is handled |
OnEditPasteActorsEnd |
Sent after edit paste is handled |
OnEnableGestureRecognizerChanged |
Called when a user changes the UInputSettings::bEnableGestureRecognizer setting to refresh the available actions. |
OnFinishPickingBlueprintClass |
Called when finishing picking a new blueprint class during construction |
OnFocusViewportOnActors |
Called when focusing viewport on a set of actors |
OnGridSnappingChanged |
Called when grid snapping is changed |
OnLightingBuildFailed |
Called when a lighting build has failed (maybe called twice if cancelled) |
OnLightingBuildKept |
Called when a lighting build has been kept |
OnLightingBuildStarted |
Called when a lighting build has started |
OnLightingBuildSucceeded |
Called when a lighting build has succeeded |
OnMapLoad |
Called before LoadMap is processed |
OnMapOpened |
Called when a map is opened, giving map name, and whether it was a template |
OnNewActorsDropped |
Called when new actors are dropped on to the viewport |
OnNewActorsPlaced |
Called when new actors are placed in the viewport |
OnNewAssetCreated |
Called when finishing configuration of a new asset |
OnOpenAssetAudit |
Called when you want to view things in the asset audit window |
OnOpenReferenceViewer |
Called when you want to view things in the reference viewer, these are bound to by asset manager editor plugins |
OnOpenSizeMap |
Called when you want to view things in the size map |
OnPackageDeleted |
Called when one or more packages have been deleted through save |
OnPostAssetValidation |
Called after asset validation happens by the Asset Validation subsystem. |
OnPreAssetValidation |
Called before any asset validation happens via the Asset Validation subsystem. |
OnPreDestructiveAssetAction |
Called when an asset is about to undergo a destructive action caused by the Editor UI (Delete, Move, Rename, Privatize, etc.) |
OnPreSwitchBeginPIEAndSIE |
Sent just before the user switches between from PIE to SIE, or vice-versa. |
OnRestartRequested |
Called when the editor requests a restart |
OnShutdownPostPackagesSaved |
Called on editor shutdown after packages have been successfully saved |
OnSwitchBeginPIEAndSIE |
Sent after the user switches between from PIE to SIE, or vice-versa. |
PausePIE |
Sent when a PIE session is paused |
PostLandscapeLayerUpdated |
Called after Landscape layer infomap update have completed |
PostPIEStarted |
Sent when a PIE session has fully started and after BeginPlay() has been called |
PostSaveExternalActors |
Called after any number of external actors has been saved |
PostSaveWorldWithContext |
Called after SaveWorld is processed |
PostUndoRedo |
Called after an undo/redo |
PreBeginPIE |
Sent when a PIE session is beginning (before we decide if PIE can run - allows clients to avoid blocking PIE) |
PrePIEEnded |
Sent when a PIE session is ending, before anything else happens |
PreSaveExternalActors |
Called before any number of external actors will be saved |
PreSaveWorldWithContext |
Called before SaveWorld is processed |
PropertySelectionChange |
Within a property window, the currently selected item was changed. |
RefreshAllBrowsers |
Called when all browsers need to be refreshed |
RefreshEditor |
Called when the editor needs to be refreshed |
RefreshLayerBrowser |
Called when the layer browser need to be refreshed |
RefreshLevelBrowser |
Called when the level browser need to be refreshed |
RefreshPrimitiveStatsBrowser |
Called when the primitive stats browser need to be refreshed |
ResumePIE |
Sent when a PIE session is resumed |
SelectedProps |
Sent when requesting to display the properties of selected actors or BSP surfaces |
SingleStepPIE |
Sent when a PIE session is single-stepped |
SurfProps |
Surfprops changed |