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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorDelegates
Type
typedef TMulticastDelegate_OneParam< void, const bool > FOnPIEEvent
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include | #include "Editor.h" |
Remarks
Delegate for a PIE event (begin, end, pause/resume, etc) (Params: bool bIsSimulating)