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Unreal Engine C++ API Reference > Editor > UnrealEd > FEditorDelegates
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
Include | #include "Editor.h" |
Syntax
static PreBeginPIE;
Remarks
Sent when a PIE session is beginning (before we decide if PIE can run - allows clients to avoid blocking PIE)