| ActorFilter |
FSequenceRecorderActorFilter |
Filter to check spawned actors against to see if they should be recorded |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| ActorsAndPropertiesToRecord |
TArray< FPropertiesToRecordForActorClass > |
The properties to record for specified actors. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| AnimationSubDirectory |
FString |
The name of the subdirectory animations will be placed in. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| AudioGain |
float |
Gain in decibels to apply to recorded audio |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Audio Recording"
- Meta=(ClampMin="0.0", UIMin="0.0")
|
| AudioSubDirectory |
FString |
The name of the subdirectory audio will be placed in. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Audio Recording"
|
| AudioTrackName |
FText |
Name of the recorded audio track name |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Audio Recording"
|
| bAllowLooping |
bool |
Allow the recording to be looped. Subsequence recorded assets will be saved to unique filenames. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| bAutoSaveAsset |
bool |
Whether to auto-save asset when recording is completed. Defaults to false |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| bCreateLevelSequence |
bool |
Whether to create a level sequence when recording. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| bIgnoreTimeDilation |
bool |
Should Sequence Recorder ignore global time dilation? If true recorded animations will only be as long as they would have been without global time dilation. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| bImmersiveMode |
bool |
Whether to maximize the viewport when recording |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| bRecordNearbySpawnedActors |
bool |
Whether to record nearby spawned actors. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| bRecordSequencerSpawnedActors |
bool |
Whether to record actors that are spawned by sequencer itself (this is usually disabled as results can be unexpected) |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category="Sequence Recording"
|
| bRecordWorldSettingsActor |
bool |
Whether to record the world settings actor in the sequence (some games use this to attach world SFX) |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| bReduceKeys |
bool |
Whether to remove keyframes within a tolerance from the recorded tracks |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| bReplaceRecordedAudio |
bool |
Replace existing recorded audio with any newly recorded audio |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Audio Recording"
|
| bSplitAudioChannelsIntoSeparateTracks |
bool |
Whether or not to split mic channels into separate audio tracks. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Audio Recording"
|
| ClassesAndPropertiesToRecord |
TArray< FPropertiesToRecordForClass > |
The properties to record for specified classes. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| DefaultAnimationSettings |
FAnimationRecordingSettings |
Default animation settings which are used to initialize all new actor recording's animation settings |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
|
| GlobalTimeDilation |
float |
Global Time dilation to set the world to when recording starts. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
- Meta=(ClampMin="0.0", UIMin="0.0", UIMax="10.0")
|
| LevelSequenceActorsToTrigger |
TArray< TLazyObjectPtr< class ALevelSequenceActor > > |
Sequence actors to trigger playback on when recording starts (e.g. for recording synchronized sequences) |
SequenceRecorderSettings.h |
- Transient
- EditAnywhere
- Category="Sequence Recording"
|
| NearbyActorRecordingProximity |
float |
Proximity to currently recorded actors to record newly spawned actors. |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
- Meta=(ClampMin="0.0", UIMin="0.0")
|
| PerActorSettings |
TArray< FSettingsForActorClass > |
Settings applied to actors of a specified class |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- AdvancedDisplay
- Category="Sequence Recording"
|
| RecordAudio |
EAudioRecordingMode |
Whether to record audio alongside animation or not |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Audio Recording"
|
| RecordingDelay |
float |
Delay that we will use before starting recording |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
- Meta=(ClampMin="0.0", UIMin="0.0", ClampMax="9.0", UIMax="9.0")
|
| SequenceLength |
float |
The length of the recorded sequence |
SequenceRecorderSettings.h |
- Config
- EditAnywhere
- Category="Sequence Recording"
- Meta=(ClampMin="0.0", UIMin="0.0")
|