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API > API/Editor > API/Editor/SequenceRecorder
| Name | FPropertiesToRecordForClass |
| Type | struct |
| Header File | /Engine/Source/Editor/SequenceRecorder/Public/SequenceRecorderSettings.h |
| Include Path | #include "SequenceRecorderSettings.h" |
Syntax
USTRUCT ()
struct FPropertiesToRecordForClass
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SequenceRecorderSettings.h | |||
FPropertiesToRecordForClass
(
TSubclassOf< UActorComponent > InClass |
SequenceRecorderSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Class | TSubclassOf< UActorComponent > | The class of the object we can record | SequenceRecorderSettings.h |
|
| Properties | TArray< FName > | List of properties we want to record for this class | SequenceRecorderSettings.h |
|