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Structure for passing pre and post edit change events
| Name | FPropertyChangedChainEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
| Include Path | #include "UObject/UnrealType.h" |
Syntax
struct FPropertyChangedChainEvent : public FPropertyChangedEvent
Inheritance Hierarchy
- FPropertyChangedEvent → FPropertyChangedChainEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPropertyChangedChainEvent
(
FEditPropertyChain& InPropertyChain, |
UObject/UnrealType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropertyChain | FEditPropertyChain & | UObject/UnrealType.h |